Productivity

Build powerful productivity apps with customizable templates. Whether you need to organize your personal workflow or create a robust project management tool for a client, these templates provide the perfect foundation to start from.

Nexus Empire RTS MMO template preview

Nexus Empire RTS MMO

Free

Forge your galactic destiny in Nexus Empire, the ultimate AI-powered multiplayer RTS MMO. Create unique, AI-generated factions with custom lore, units, and worlds, then expand your empire through strategic base building, deep guild systems, tactical battles, and a dynamic player-driven economy. Every campaign is a new universe waiting to be shaped by your strategy and alliances. Core Game Mechanics: Faction Management: Players can create and manage their faction, including name, theme, lore, and symbols. Resource Management: Tracking of primary, secondary, tertiary, and rare resources, with AI-generated resource names. Base Operations: Building construction, upgrading, and management (headquarters, farm, mine, barracks, workshop, temple) with dynamic costs and timers. Unit Management: Creating and managing various unit types (worker, warrior, scout, mage, siege, leader, champion) with AI-generated descriptions and images. Item System: Different item types (weapon, armor, artifact, material, consumable, blueprint) with rarity, stats, and crafting materials. Tutorial System: In-game tutorial with tooltips and progress tracking. Game Loop: Real-time resource generation from active buildings and progression of construction/upgrade timers. Game Content & UI: Dashboard: Overview of faction status, active missions, and world events. World Builder: Initial setup and customization of the player's faction (theme, name, etc.). Guild Hall: (Placeholder/future functionality) Guild creation, management, shared resources, and territory control. Battle Arena: (Placeholder/future functionality) Unit deployment and battle simulation. Marketplace: (Placeholder/future functionality) Trading interface for items and resources. Chronicles: AI-generated stories, player legacy tracking, and event chronologies. Icon Forge / Asset Forge: AI-powered asset generation for icons, buildings, units, and items, themed to the player's faction. Settings: User and application settings. Responsive UI: Designed to work on both mobile and desktop. Dynamic Theming: Assets (icons, descriptions, names) adapt based on the player's chosen faction theme. Technical/Platform Features: Base44 Platform: Utilizes Base44's backend-as-a-service for authentication, database (entities like Player, Building, Unit, Item, Asset), and integrations. AI Integrations: Uses LLMs for generating faction lore, asset descriptions, names, mission details, and image generation for assets (via GenerateImage ). Real-time Updates: Game loop and UI updates driven by real-time entity subscriptions. AssetManager: Caching and intelligent handling of AI asset generation to prevent rate limits. Shadcn/UI & Tailwind CSS: Modern UI components and styling. suport@ www.mellistech.com

Mellis Tech35 clones

Games & Entertainment · Operations +1

Nightwatch security FNAFF template preview

Nightwatch security FNAFF

Free

Survive the night at Freddy Fazbear's Pizza by monitoring security cameras, managing power, and securing doors against animatronic threats. Here's an outline of the features currently implemented in the game: 3D Security Office: Implemented using Three.js, serving as the main game environment. Animatronics: Four animatronic characters (Freddy, Bonnie, Chica, Foxy) with AI movement paths and aggression levels that increase per night. Camera System: A functional camera system to monitor animatronic locations on a map, with a toggleable view and visual feedback for animatronics present. Door & Light Controls: Interactive buttons to close doors and flash lights in the left and right hallways to deter animatronics. Power Management: A power meter that drains based on active systems (doors, lights, cameras), leading to a power outage if depleted. Time Progression: A display showing the current hour and night, progressing from 12 AM to 6 AM for survival. Jump Scares: Triggered when an animatronic successfully attacks, leading to game over. Start Screen: An interactive initial screen with instructions on how to play. Game Over Screen: Displays whether the player won (survived 6 AM) or lost. Phone Calls: Iconic "Phone Guy" audio logs play at the beginning of each night, providing lore and gameplay hints. Newspaper Intro: A newspaper article displayed at the start of each night, revealing story elements. Sound Effects: Custom sound effects for door actions, lights, camera usage, jump scares, power down, ambient noise, and footsteps. Power Outage Sequence: A unique event that occurs when power runs out, featuring Freddy's music box and glowing eyes before a jump scare. Hallucinations: Random visual glitches and eerie events that can occur during gameplay. Death Mini-Game: A mini-game ("Give Cake to the Children") that may randomly trigger after a jump scare. Golden Freddy Event: A rare easter egg that can occur, leading to an instant game over. Audio Toggle: A button to enable or disable game audio. Support at MellisTech.com

Mellis Tech335 clones

Games & Entertainment · Operations

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